Guangzhou SKP company tour fun gas fun amusement products factory outlet, industry news-SKP compan
Fun Games is a new sport that combines the competitive competitions of traditional sports with interesting activities that can arouse people's interest.
It is a social activity between sports and fun games, which integrates fun, competition, entertainment, fitness and so on, at the same time, it combines sports, culture, interest, intelligence and other elements, and is highly ornamental and participatory.
The fun games of the Enterprise free the members from the daily heavy work, let the members completely abandon the pressure in the work, let the happiness no longer be suppressed, and strengthen the confidence and quietly unite the strength.
The enterprise fun Sports Meeting takes into account both fun and teamwork, that is, a new fun training activity that integrates competition, entertainment, fitness, etc. , to stimulate the spirit of teamwork, courage to fight, and eternal struggle, play happily and gain from joy.
The financial resources are rolling: The four players stand in the game equipment and stand behind the starting line.
After the referee issued the order, the four players marched forward through coordination and coordination with the competition equipment, and the time was less than the ranking.
Running Qiankun: Four players lifted the competition equipment and stood behind the starting line.
After the referee issued the order, the four players coordinated the competition equipment on the runway through coordination, and the schedule was * meters.
The time is stopped when any part of the body of any member of each team touches the vertical plane where the finish line is located.
Happy Bigfoot: each track has 2 pairs of big shoes. The first two departing players can wear big shoes first. Before the start of the competition, the departing players stand on the inside of the competition equipment and fix their feet, be prepared after the starting line. After the referee issues the order, the participating players will drive the giant shoes forward, return to the starting point after reaching the finish line, and the next player will relay off, and so on, take the vertical plane where any part of the last player's giant shoe touches the starting line as the timing stop ,(
After the name is returned, the big shoes should be handed over to the team member behind the relay. The time for changing shoes is included in the total time)Those who use less time rank before (Round trip 60 m). Turtle and rabbit race: 10 (5 people per equipment)
The contestants stood at the starting point of the equipment. After the referee issued the order, the two teams began to race, the race was 60 meters, and the shortest time to the finish line was ranked.
Collaborative walking: 4 players are fixed on the competition equipment and stand behind the starting line (
1st players hold the safety handle, and the players behind hold their hands on the shoulders of the players in front).
After the referee issued the order, the participating players marched together on the runway through coordination and coordination, and the schedule was 60 meters.
The time is stopped when the competition equipment used by each team touches the vertical plane of the finish line. Dynamic Five Rings: The competition equipment is placed behind the starting line.
Two players stood in the competition equipment, and two players took control of the direction and assisted the competition equipment.
After the referee issued the order, the four players coordinated the competition equipment to travel on the runway with a schedule of 60 meters.
The time is stopped when the competition equipment used by each team touches the vertical plane of the finish line.
Hercules: The four players stood on both sides of the pencil and were ready after the starting line. After the referee issued the order, the four players used the flip pencil to move on the runway, the time is stopped when the competition equipment used by each team touches the vertical plane of the finish line.
People bridge relay: the bridge should be set up after the starting line, and the bridge members stand on the No. 1 pier.
The referee ordered the game to start, and the bridge players walked forward through the bridge pier.
Commander-in-chief after the members of the bridge pass through the No. 1 bridge board safely, fold up the bridge board and direct No. 1 bridge pier to the position of the next bridge pier, the No. 1 bridge board is placed between the No. 3 pier and the No. 1 pier, and the five players travel forward in this way.
The end of the time is based on the vertical plane where the bridge players pass through the finish line.
Touch the stone to cross the river: the participating players stand on 1st or 2 river stones behind the starting line, holding 3rd river stones.
Referee order after players in turn will river rock step on feet alternating forward road bypass end markers after return to the starting point 2nd players relay to the same style forward when less of the ranking column before.